Here is the level blueprint that I made.
My intention was to “stop” time without the player being affected by it by clicking with the right mouse button.
The problem is that the player speeds up for a brief moment before time gets “stopped”.
i don’t know the answer but instead of those Boolean why didn’t you used flipflop node?
you can make the actor tick when paused and pause the whole world i guess,(when pausing game change actor’s set tickable when paused)
wait let me go through this one.
oh and I ticked “Tickable when Paused” it’s just not in the screenshot
happy that you figured it out!