Setting character to use specific nav agent

Hi,

I’ve defined 2 Nav Agents in project navigation system settings (and both have auto-generated their associated navmesh bounds volumes in the game map). Both agents have exactly the same sizes, but one can only step up to a height of 40, and the other can step up to a height of 100. As I understand it, the navigation system automatically chooses which nav agent to use for a character based on the characters size .

So is there a way to hard code a character to use a specific nav agents navmesh? I’ve tried changing his “Character blueprint > Character Movement Component > Details > Nav Movement > NavAgent Step Height” to 50, but he still uses the default agent navmesh.

Any ideas would be great…

Hi, any help on this would be great.

Thanks