edit: Sequence won't stop from blueprint

Hi

I want to switch from Sequence camera to game camera in Level Bueprint at a certain moment.

I use [Create Level Sequence Player]+[Stop] to stop the Sequence and switch back to game camera but it doesn’t work: the Sequence camera doesn’t switch to game camera when I use the [Stop] function - it just stays there. I must wait for the sequence to stop at the time given in the sequence which is not pretty and not precise enough.

How to simply stop the sequence and switch to game camera from the Sequence camera?

Sorry to necro this but I had a similar issue and based on my search terms this was one of the first threads that came up. Since this has no answer and after much time spend I found a solution that worked for me, I wanted to post this in case anyone else encounters this.

This is entirely based on my own personal guess work, but apparently what was happening is, because I was using a Cine Camera Actor spawned into the level manually and linked that to my Sequencer Shot, it didn’t despawn and kept the game’s focus.

The solution was simply just to go into the Sequence editor for that shot and right click the Cinema Camera

I highlighted the wrong thing in the screenshot, but right click the camera thing above that and convert to spawnable (you’ll see a little lightning icon next to the camera icon which means it’s spawnable). Now when the scene finishes playing the camera is destroyed and the player’s camera takes over the viewport again.

Hope that helps anyone who stumbles upon this in the future.