Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

edit: Sequence won't stop from blueprint


I want to switch from Sequence camera to game camera in Level Bueprint at a certain moment.

I use [Create Level Sequence Player]+[Stop] to stop the Sequence and switch back to game camera but it doesn't work: the Sequence camera doesn't switch to game camera when I use the [Stop] function - it just stays there. I must wait for the sequence to stop at the time given in the sequence which is not pretty and not precise enough.

How to simply stop the sequence and switch to game camera from the Sequence camera?

Product Version: UE 4.12
more ▼

asked Jun 30 '16 at 03:47 PM in Using UE4

avatar image

61 4 8 12

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Sorry to necro this but I had a similar issue and based on my search terms this was one of the first threads that came up. Since this has no answer and after much time spend I found a solution that worked for me, I wanted to post this in case anyone else encounters this.

This is entirely based on my own personal guess work, but apparently what was happening is, because I was using a Cine Camera Actor spawned into the level manually and linked that to my Sequencer Shot, it didn't despawn and kept the game's focus.

The solution was simply just to go into the Sequence editor for that shot and right click the Cinema Camera alt text

I highlighted the wrong thing in the screenshot, but right click the camera thing above that and convert to spawnable (you'll see a little lightning icon next to the camera icon which means it's spawnable). Now when the scene finishes playing the camera is destroyed and the player's camera takes over the viewport again.

Hope that helps anyone who stumbles upon this in the future.

screenshot.jpg (103.7 kB)
more ▼

answered Nov 04 '16 at 01:01 AM

avatar image

69 9 9 13

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question