[Question] C++ Apply Point Damage

In blueprints i’ve been using the function “Apply Point Damage”, But I can’t seem to find it’s location or use in C++. I was wondering if someone could either point me towards some documentation on it, or tell me where to find it.

Thanks a ton.

-Nate

Hi Nathan,

It’s a static function in UGameplayStatics and can be called directly from C++ code, e.g.

UGameplayStatics::ApplyPointDamage(VictimActor, DamageAmt, etc);

Cheers!
Jeff