Building UE 4.1 for IOS with UnrealRemoteTool
My Mac cannot run UE4 Editor due to an unsupported GPU, so we are trying to set it up for remote compilation from a Windows 8.1 PC.
We followed the steps described in https://answers.unrealengine.com/questions/21222/steps-for-ios-build-with-unrealremotetool.html and https://wiki.unrealengine.com/Build_Android_and_iOS_binary as closely as possible, but we cannot get the build to complete succesfully.
These are the steps we followed:
On the PC:
On the Mac:
Back on the PC:
It's clear that "/UE4/Builds/MY-PC/Udk/UnrealEngine-4.1/Engine/Source/../../C:\Users\Me\Documents\Unreal Projects\IOSTest\Intermediate\Build\IOS\IOSTest\Inc\Launch\" is an invalid path, but I have no idea where to look in order to fix that.
I have found the answer to this issue. In order to use the Remote tool, you must be very careful where you place the Unreal Engine and your Project. The UE4 folder must be at the Root of your drive, on the PC and Mac. Your project folders should be under the UnrealEngine folder. Inside the UnrealEngine folder add a file called UEGames.uprojectdirs with ./ . Doing this will solve this error. I'm going to make a neater tutorial for this whole affair because the current references are terrible at explaining this.
answered May 18 '14 at 02:59 AM
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