In Sequencer's curve editor, when working on one transform channel, undo reveals all transform's channels

How to reproduce:

  • Select one transform channel, for example, location Y and open the curve editor
  • Edit a key, then undo
  • Curve editor reveals all transform channels, which displays all keys and refits the view to display them.

It can be a little bit frustrating when you’re crafting ‘the perfect curve’, as you have to re-select the channel and rezoom on your desired work area.

Hi Stephane,

Thanks for reporting this! I’ve entered it as UE-32860.