Aimoffset and crosshair not in sync TPS

Hi. i’m struggling with aim offset 2d and cross hair. it just doesn’t look realistic when i turn the character and it slides ,lots of people say i have to put an animation for it but i don’t know how.If anyone can help please.TPS, Crosshair in the center.

First problem is the character can shoot without having to turn around. Not sure if you are programming in Blueprints or in C++. But one way to solve that is setting up a rotation clamp to not allow firing when less/greater than -90/90. To fix the crosshair, all you really need to do is move it to the left. It looks as if you have it set in the center; however, you have your aim offset a little to the left. It would be easier to just move the crosshair to the left than trying to re-adjust the offset.

Thank’s. i’m using BP, will you tell me how to set up the rotation clamp to not allow firing when less/greater than -90/90, screenshots please,Thank’s

Hey sorry for the long reply. I can give you an example, but without knowing what your script looks like for the aiming I can’t really give you an exact thing to follow.