So I ask, is it possible to create a listen server using blueprints? Or maybe even a dedicated server with blue prints? Or either one or both in c++ without the source code?
I’ve been looking for a couple of weeks now on how to do this, and I cant seem to find a way to do it without using the source code. Maybe I’m wrong, but I haven’t stumbled across it. Can any of the above be done without the source code?
In another post I created:
The unreal engine source from github cant find visual studio.
So since I cant seem to get the engine source code to work atm, which was the only reason I wanted to even attempt using the engine source, was to make or learn how to make a packaged game that can connect to a server or host a game itself over LAN. Or figure out in some other way to create a packaged game that can allow you to play solo, or connect to, or host some instance of the game where if another person wanted to join said game, could. So in short a multiplayer game.
And since I’m asking about multiplayer games… What would be a way to create a turn based game such as lets say checkers? Where I as a player on client 1, could see all the pieces to the board, take my turn, move my piece on the board, then when my turn was over save the board as is and send it to a friend, client 2, so he could then take his turn and repeat. So like a words with friends, we each take a turn, send the updated variables back and forth. How would this be done? What would this sort of data swapping be referred as? Would the data need to be saved to a website, or a dedicated server? Could this be done on mobile sort of like text messaging? When my turn is complete, send the message to my friend through the game telling him, hey its your turn, and so on.
Oh and I know pretty much nothing about c++. It’ll be a challenge, but maybe I’ll learn something.
Any suggestions, tips or points in the right direction would be appreciated.
Thanks!
~