GoogleVR: Toggle stereo rendering
I would like to know if it's possible to toggle stereo rendering on and off for a Google VR app. I'd like for players to toggle certain game options, make purchase, login to their Google Play accounts, etc in a non-stereo rendered screen.
Edit: I tried using the Stereo On and Stereo Off commands with this Blueprint script here:
I am able to reproduce this bug in a brand new project. I don't think this debug command alone is adequate for the functionality I need. I need the white line and Google Cardboard setting line and gear icon to hide and I need gyro to continue to track users movements. I was able to confirm that Stereo Off turned off gyro tracking before app crashed.
So2gamemake, did you try the "stereo on/off" command mentioned in this documentation?
You can execute console commands from blueprints using the ExecuteConsoleCommand node.
answered Jul 01 '16 at 02:13 AM
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