ADMOB not working
Hi, I 'm doing a simple project and try to add advertising with AdMob , just put the nodes as the examples I saw in the documentation, (event construct- > show adBaner ) and did not work, and configure the google play service , the only thing I do not have is the Google play license key , because I still don`t have developer account , without that key advertising does not work? probe the project on the engine , I have to try it in the Phone for advertising work?
asked Jul 01 '16 at 03:37 AM in Blueprint Scripting
We can help you. Our plugin Universal Mobile Ads for iOS & Android is exactly what you need: https://forums.unrealengine.com/unreal-engine/marketplace/65633-holiday-sale-40-universal-mobile-ads-for-ios-android It includes support for 15 ad networks (more coming soon) and Banners, Interstitials, Rewarded Videos. Plugin was released 2 years ago and was tested in many ways during this time. It's stable, receives update every 1-2 months ,and we provide premium support.
If you have any questions, feel free to ask! :)
Patrick, gameDNA Ltd
answered Dec 24 '17 at 04:02 PM
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