AppleTV Gamepad Mapped Incorrectly
I'm using UE 4.12.4 built from source on a Mac. I'm working on an AppleTV project.
When I deploy to the AppleTV, the gamepad (SteelSeries Nimbus, nicest bluetooth AppleTV gamepad I could find) has some of its inputs mapped incorrectly:
I would appreciate and help/advice/pointers to documentation/pointers to source code so that I can get this gamepad working properly.
I fixed it! The attached patch (click here) will add mappings for the analog triggers, which were being ignored. Now my analog trigger input works properly.
By far the most difficult part of this fix was finding the correct file, which took a very, very, very long time:
What is the best way for me to submit a patch and get it accepted? I have submitted patches before, which have not yet been accepted. What is the best way for me to get a patch actually accepted? Should the patch be against the
The left shoulder button problem was a red herring. I had accidentally added the left shoulder button mapping to one of my inputs in my project (along-side the left special button).
answered Jul 11 '16 at 03:39 PM
UE-30544 has been entered into Jira, it seems that tvOS remote doesn't map to gamepad inputs correctly. We're hoping to resolve this as soon as we can, but we can't make any promises on when it'll be released.
answered Jul 07 '16 at 06:30 PM
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