Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

[BUG] Animation Notify sounds don't work in Play

Hi, I had a scene I built back in 4.12 previews with some sound notifiers added to character animations. Now I continue working with that scene in 4.12 release version and sounds just stopped playing when I hit Play to simulate my Sequencer animations. When I hit play in Sequencer though, all sounds play as needed. Only when simulate they just refuse to play.

Here are some screenshots of my animation notify markers and of a sound cue I use for this one. Even in animation preview window all sounds do play as needed. But not when I simulate the whole sequence. And there is a screenshot of my Sequencer with the character selected.

All other sounds DO play when I simulate. For example I have lots of sounds triggered by event track, all of them do play. Ambient sound cues I placed around the level do play as well. Only Notifies refuse to play.

alt text alt text alt text

Product Version: UE 4.12
sound1.jpg (197.7 kB)
sound2.jpg (134.6 kB)
sound21.jpg (209.1 kB)
more ▼

asked Jul 01 '16 at 05:48 AM in Bug Reports

avatar image

87 14 17 47

avatar image StMalk Jul 01 '16 at 11:39 PM

Update anyone?

(comments are locked)
10|2000 characters needed characters left

1 answer: sort voted first

Problem solved. It was my own stupidity as I reimported skeletal mesh and it removed all sockets I used for the notifiers. I recreated the sockets and everything works now.

more ▼

answered Jul 03 '16 at 12:01 PM

avatar image

87 14 17 47

(comments are locked)
10|2000 characters needed characters left
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question