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[BUG] Animation Notify sounds don't work in Play

Hi, I had a scene I built back in 4.12 previews with some sound notifiers added to character animations. Now I continue working with that scene in 4.12 release version and sounds just stopped playing when I hit Play to simulate my Sequencer animations. When I hit play in Sequencer though, all sounds play as needed. Only when simulate they just refuse to play.

Here are some screenshots of my animation notify markers and of a sound cue I use for this one. Even in animation preview window all sounds do play as needed. But not when I simulate the whole sequence. And there is a screenshot of my Sequencer with the character selected.

All other sounds DO play when I simulate. For example I have lots of sounds triggered by event track, all of them do play. Ambient sound cues I placed around the level do play as well. Only Notifies refuse to play.

alt text alt text alt text

Product Version: UE 4.12
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sound1.jpg (197.7 kB)
sound2.jpg (134.6 kB)
sound21.jpg (209.1 kB)
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asked Jul 01 '16 at 05:48 AM in Bug Reports

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StMalk
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avatar image StMalk Jul 01 '16 at 11:39 PM

Update anyone?

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Problem solved. It was my own stupidity as I reimported skeletal mesh and it removed all sockets I used for the notifiers. I recreated the sockets and everything works now.

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answered Jul 03 '16 at 12:01 PM

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StMalk
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