Hey gang,
I am building a C++ runtime plugin, and I am having trouble getting the sequencer to work with a custom float property. This is the definition of the property:
UPROPERTY(Interp, EditAnywhere, Category = Animation, meta = (DisplayName = "Animation Time"))
float AbcTime;
UFUNCTION(BlueprintCallable, Category = Animation, meta = (DisplayName = "Set Animation Time"))
void SetAbcTime(float InAbcTime);
The sequencer sees the property, and I can animate it. But the SetAbcTime function is never called. I need the SetAbcTime to be called to update the internals of my class.
As you can see in the attachments I can see that the PropertyBinding tries to call the function, but the Processevent never gets called… Not sure what’s going on.
Any help is appreciated!