Partial derivatives, complex math functions

Hi,

I would like to model some complex mathematical functions within unreal engine. First of all, would this even be possible? Secondly, if not can I add in external libraries and how do I go about such a thing? I am looking to model electromagnetics so would need vector calculus, imaginary numbers, etc. In order to model things like grad, div, curl of a vector field.

Any help would be appreciated as Iā€™d really rather not use unity engine.

Thanks :slight_smile:

I know that it has been a long time. However, there is currently no recommended way to include external libraries. You can add them. However, the compiler may return with a significant amount of errors here and there.

I am also trying to do something similar to that in-engine and have had to make the functions block by block myself. Takes quite a long time though.

I would be quite interested in knowing if you ever pushed it and how you approached it!

Hi Magfund,
This was for my old MEng final project for displaying electromagnetic wave theory in VR. I did complete it but decided to implement the functions myself from scratch.
Video here: - YouTube
Good luck!