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Seams causes Discontinuous & How to avoid moire

Hello.I'm pretty new to Unreal. In my project,there come a lot discontinuous on the wall.But in 3dMAX, they are normal. Why discontinuous happen?How could i reduce that?

alt text

But when i change the saterial‘s texture ,discontinuous seems disapear! alt text Please tell me how to deal with that.Thanks. Also, there are a lot of Moire.Is there someone who can tell me how to avoid that? When i switch to Temporal AA, the moire becomes twinkling.And when FXAA on,it's not.

Product Version: UE 4.12
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asked Jul 01 '16 at 11:09 AM in Rendering

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Verilog
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avatar image Krxtopher Jul 01 '16 at 02:20 PM

Is the beige material made out of a texture or color?

Also, in the future I'd recommend posting these as separate questions so each one can be answered individually and easier for others to find in the future.

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