Hello.I’m pretty new to Unreal.
In my project,there come a lot discontinuous on the wall.But in 3dMAX, they are normal.
Why discontinuous happen?How could i reduce that?
But when i change the saterial‘s texture ,discontinuous seems disapear!
Please tell me how to deal with that.Thanks.
Also, there are a lot of Moire.Is there someone who can tell me how to avoid that?
When i switch to Temporal AA, the moire becomes twinkling.And when FXAA on,it’s not.