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crash when compiling animation blueprint

Right now whenever i try to compile any animation blueprint in my project it throws an exception in visual studio .

 [2016.07.01-11.34.19:468][787]BlueprintLog: New page: Compile MyPlayerAnimBP
 [2016.07.01-11.34.19:472][787]LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting.
 Ensure condition failed: GIsTransacting [File:D:\BuildFarm\buildmachine_++UE4+Release-4.11\Engine\Source\Runtime\Engine\Private\Components\SceneComponent.cpp] [Line: 842] 
 
 [2016.07.01-11.34.19:576][787]LogStats:             FDebug::EnsureFailed -  0.000 s
 UE4Editor.exe has triggered a breakpoint.

Im not sure when exactly this started to happen but it happens initially to whatever animation blueprint i try to compile to .

Im also getting warnings about duplicate animation slot nodes in my blueprint :

 [2016.07.01-11.34.17:488][686]AnimBlueprint:Warning: Warning SLOTNODE: 'DefaultSlot' in animation instance class PortagonAnim_C already exists. Remove duplicates from the animation graph for this class.

There are like 20 warnings for this as there are tons of duplicate DefaultSlot nodes . Im not sure whether this is related to the crash , but i would like some ideas for a solution .

Product Version: UE 4.11
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asked Jul 01 '16 at 11:41 AM in Using UE4

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codehawk64
48 3 7 15

avatar image NymKappa Jul 01 '16 at 12:38 PM

"Remove duplicates from the animation graph for this class." Have you done it ?

avatar image codehawk64 Jul 01 '16 at 03:40 PM

i guess i forgot to mention , i couldn't delete any of those duplicate slots of which the majority are "DefaultSlot" which references to existing animations . Right now i wish there is some way to delete them but the engine is never allowing me to . Any tips for force deleting them ?

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