crash when compiling animation blueprint
Right now whenever i try to compile any animation blueprint in my project it throws an exception in visual studio .
Im not sure when exactly this started to happen but it happens initially to whatever animation blueprint i try to compile to .
Im also getting warnings about duplicate animation slot nodes in my blueprint :
There are like 20 warnings for this as there are tons of duplicate DefaultSlot nodes . Im not sure whether this is related to the crash , but i would like some ideas for a solution .
asked Jul 01 '16 at 11:41 AM in Using UE4
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