Making the clients score smooth
So when I play on the server, the score will increment smoothly, from 1,2,3,4,N. Whereas on the client, the score will increment randomly like this, 1,3,6,8,9, etc.
So score is a replicated value, and when the clients copy of the character is scoring on the server, it appears that the replication isn't done instantly (for network efficiency).
How can I give the client a good experience, GUI wise, so the score increments linear score = 1 + 1. ?
asked Jul 01 '16 at 11:11 AM in Blueprint Scripting
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