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Can you add a UMG widget as a hUD to render ontop of the stereoscopic view with out splitting the HUD between eyes.?

I am trying to build a 360 architectural vizualization for android in which i have interactive full screen HUD and a 360 VR world view beneath. When I i select certain buttons on the HUD I want to change the texture on my skysphere( which i have setup to do so on my pc version and remove the hud so that I can view the space in VR or 360 with the default GoogleVR view. Essentially I would like the HUD to overlay over the entire viewport without regard to the stereoscopic cameras beneath. Currently it is being viewed through each eye.

Product Version: UE 4.12
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asked Jul 01 '16 at 02:26 PM in VR

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Renegade Viz
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avatar image mikinw Sep 05 '16 at 11:32 PM

I'm not sure I understand fully what you want to archieve, but I had a similar problem. Maybe this is what you wanna do: https://answers.unrealengine.com/questions/482511/how-can-i-switch-on-and-off-stereoscopic-rendering.html

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