Can you add a UMG widget as a hUD to render ontop of the stereoscopic view with out splitting the HUD between eyes.?
I am trying to build a 360 architectural vizualization for android in which i have interactive full screen HUD and a 360 VR world view beneath. When I i select certain buttons on the HUD I want to change the texture on my skysphere( which i have setup to do so on my pc version and remove the hud so that I can view the space in VR or 360 with the default GoogleVR view. Essentially I would like the HUD to overlay over the entire viewport without regard to the stereoscopic cameras beneath. Currently it is being viewed through each eye.
asked Jul 01 '16 at 02:26 PM in VR
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