How are you switching from one level to the other? I tried using the console command “Open [LevelName]” but did not see any crash? Also, can you provide the full callstack and log files from the crash for additional information.
Where are you using the line GetGameInstance()->BrowseMap(FURL(*CharacterSelectorMapName.ToString())); Can you provide the full setup for your level travel system as well as the steps for level travel used inside the editor (are you setting up a button press to change levels, are you entering a trigger that controls the level change, etc). Please provide as detailed steps as possible to help me reproduce the issue on my end.
I am still not sure where BrowseMap is being called from. If possible, please provide a sample project or a copy of your project where this crash is occurring to help investigate the crash locally.
We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will follow up.
If you’re able to reproduce this crash, could you provide a small sample project that demonstrates the issue? Otherwise please include any information or setup steps to help me reproduce the crash locally.
Browsmap is being called at the bottom of his Onlogin function
I too am having this error happen to me while loading a map. Although it happens 100% of the time. However when I use the command load [mapname] it works fine. I am following the shooterGame template for the loading. But yet while walking through I cant see what could be causing this problem.