Set view target from character camera to a level sequencer

I’m unable to switch from character camera to level sequencer to play a cutscene.
I tried a trigger volume that succesfully start playing the level sequence but the camera don’t switch target to the playing level sequence.
I tried putting the level sequence player and play nodes inside level event begin play with the same result.

What I should do to change the view target from player camera to cine camera actor of level sequencer?

1 Like

I have the same issue, not being able to switch is stopping me from using sequencer.

Hey,

So after searching with my team after this problem for a while we found a solution!

So what you actually have to do is before you are playing your sequence you have to UnPosses the playercontroller from the character and when the sequence is done you have to Posses your character again, this way you force the playercontroller to use the camera in the sequence.

It should look something like this:

Hope this helps :slight_smile:

Elias

Thanks, works flawlessly!

Where you setup this? In FP Blueprint? Or in Level BP? Where?

I can’t find “Set PlayerCharacter” node

ps: i’m using 4.17

So in 4.17 at least, if you don’t have a camera set up inside the sequence shot, then the camera remains with your player. If you did set up a Cine Camera (The fourth option from the left in sequencer, has the camera symbol), then that should automatically take over the camera upon playing the sequence.

The PlayerCharacter I’m pretty sure is an output from the get player pawn that’s promoted to a variable, that way he can call that variable and it sets the pawn as being possessed by the character class and controller like it was originally

I was having trouble trying to blend the sequence camera with my player camera after a sequence ends. Unpossesing the player and possesing it only after the blend is done made it work!