How to make my player trigger the swimming animation when entering water/physics volume?......(changing from idle-walk-run to swim)

i have already done 2 swimming animations (swim idle and swimming)
and have done a “is in water?” variable

I really need help…im stuck for about five days trying to find a tutorial but tough luck

pictures(step by step) will help a lot!!!
and thanx for helping…

The hardest part is probably finding the right blueprint items to do the thing.

Here’s something I’ve done for a similar transition (only for flying rather than swimming.)

In the character animation blueprint, create a transition rule from the land movement animation to the swimming movement animation. For the rule, blueprint:

  1. Try Get Pawn Owner, targeted to Self. Link this to:
  2. Cast to the player character’s BP, right-click on the casting action to get a drop-down menu, select Convert to Pure Cast. Link this to:
  3. Get Character Movement. Link this to:
  4. Is Swimming. Link this to the Can Enter Transition node and that should do it.

Copy/Paste these to other states as needed (for example, if you want to jump into the water, copy it to a jump-to-swim transition. You can also use this for the reverse, just change the Is Swimming node to whatever other state. (For example, Is Falling if you want to jump out of the water.)

THANX A lot for the help!!!

Thanx a lot… If it was not u i wont be able to do this…thanx to u im able to swim in water