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Can you bake particle systems?

I saw the particle systems had an option that say "can be baked?" By default they are random right? I assume a bake particle system would take less cpu/gpu to render. And I was wondering, can you bake the particle systems into a fix sequence?

Product Version: UE 4.12
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asked Jul 02 '16 at 03:49 AM in Rendering

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Sargas Evigmae
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I was not able to find a solution to bake or cache the particle data but there is another way.

By using Seed and setting a seed value, you can ensure that the not just random location to always be the same but also the rotation and other parameters. You can refer to the link below.


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answered Jul 17 '18 at 07:14 AM

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