Can you bake particle systems?

I saw the particle systems had an option that say “can be baked?”
By default they are random right? I assume a bake particle system would take less cpu/gpu to render.
And I was wondering, can you bake the particle systems into a fix sequence?

I was not able to find a solution to bake or cache the particle data but there is another way.

By using Seed and setting a seed value, you can ensure that the not just random location to always be the same but also the rotation and other parameters. You can refer to the link below.

https://forums.unrealengine.com/development-discussion/content-creation/106958-cascade-how-to-set-the-particle-seed