I saw the particle systems had an option that say “can be baked?”
By default they are random right? I assume a bake particle system would take less cpu/gpu to render.
And I was wondering, can you bake the particle systems into a fix sequence?
I was not able to find a solution to bake or cache the particle data but there is another way.
By using Seed and setting a seed value, you can ensure that the not just random location to always be the same but also the rotation and other parameters. You can refer to the link below.