MEDIA PLAYER FRAME RATE WOES
Hi guys, I am having an ongoing issue with the media player frame-rate, at first I thought this issue was confined to capturing in Matinee but now the problem is happening when I package the game and capture with Blackmagic. I'm doing an archviz fly-through of a space with several large LED screens. each screen has a video texture under 1080p and mpeg-4 format. the file sizes are very small. Also, the framerate on my .exe is around 120 fps. everything is optimized. I am running the scene on a Boxx computer with Titan card. The video textures are all set to play with simple blueprints that connect "event begin play" to a media player variable and "play" node.
The problem is that every time i open the .exe to capture the fly-through the video textures are playing inconsistently , they never play through the same way twice. I thought I was getting around this issue by not using the matinee "make movie" option but it's still not working correctly. Also, I am looking on the UE4 roadmap and I don't see anything about this being fixed in 4:13. Can someone please help me with this? I really love this software but this bug needs to be worked out to make it useful for archviz folks like myself.
Capturing media playback in Matinee or Sequencer is not supported right now
How many videos are you playing? Decoding MPEG-4 is not cheap. If you have a lot of those, your system will grind to a halt. Can you try with a single video just for testing and then increase the number from there?
Make sure you're starting playback via Blueprint. Don't use auto-play in this case.
I'm rewriting most of the Media Framework right now. Version 2.0 is scheduled to be released for 4.13.
answered Jul 02 '16 at 05:38 PM
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