Hi guys,
I am having an ongoing issue with the media player frame-rate, at first I thought this issue was confined to capturing in Matinee but now the problem is happening when I package the game and capture with Blackmagic.
I’m doing an archviz fly-through of a space with several large LED screens. each screen has a video texture under 1080p and mpeg-4 format. the file sizes are very small. Also, the framerate on my .exe is around 120 fps. everything is optimized. I am running the scene on a Boxx computer with Titan card.
The video textures are all set to play with simple blueprints that connect “event begin play” to a media player variable and “play” node.
The problem is that every time i open the .exe to capture the fly-through the video textures are playing inconsistently , they never play through the same way twice. I thought I was getting around this issue by not using the matinee “make movie” option but it’s still not working correctly.
Also, I am looking on the UE4 roadmap and I don’t see anything about this being fixed in 4:13. Can someone please help me with this? I really love this software but this bug needs to be worked out to make it useful for archviz folks like myself.
first I thought this issue was confined to capturing in Matinee
Capturing media playback in Matinee or Sequencer is not supported right now
each screen has a video texture under 1080p and mpeg-4 format
How many videos are you playing? Decoding MPEG-4 is not cheap. If you have a lot of those, your system will grind to a halt. Can you try with a single video just for testing and then increase the number from there?
video textures are playing inconsistently , they never play through the same way twice
Make sure you’re starting playback via Blueprint. Don’t use auto-play in this case.
looking on the UE4 roadmap and I don’t see anything about this being fixed in 4:13
I’m rewriting most of the Media Framework right now. Version 2.0 is scheduled to be released for 4.13.