New C++project : compile failed (v4.12.4)

Hello, I tried to create a new C++ blank project but it failed to compile.
Here is the error log :

Running G:/all/EpicGames/Epic Games/4.12/Engine/Binaries/DotNET/UnrealBuildTool.exe MyProject3 Development Win64 -project=“G:/en attendant/Game/MyProject3/MyProject3.uproject” -editorrecompile -progress -noubtmakefiles -NoHotReloadFromIDE
@progress push 5%
Parsing headers for MyProject3Editor
Running UnrealHeaderTool “G:\en attendant\Game\MyProject3\MyProject3.uproject” “G:\en attendant\Game\MyProject3\Intermediate\Build\Win64\MyProject3Editor\Development\MyProject3Editor.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -installed
Reflection code generated for MyProject3Editor in 3,1272109 seconds
@progress pop
Performing 7 actions (4 in parallel)
[3/7] Resource ModuleVersionResource.rc.inl
[2/7] Resource PCLaunch.rc
PCH.MyProject3.h.cpp
MyProject3.generated.cpp
MyProject3.cpp
MyProject3GameMode.cpp
G:\en attendant\Game\MyProject3\Intermediate\Build\Win64\UE4Editor\Inc\MyProject3\MyProject3.generated.cpp: error C4599: ‘/IG:\all\fghjfgj\VC\INCLUDE’: command line argument number 261 does not match precompiled headerG:\en attendant\Game\MyProject3\Source\MyProject3\MyProject3.cpp: error C4599: ‘/IG:\all\fghjfgj\VC\INCLUDE’: command line argument number 261 does not match precompiled header

G:\en attendant\Game\MyProject3\Source\MyProject3\MyProject3GameMode.cpp: error C4599: ‘/IG:\all\fghjfgj\VC\INCLUDE’: command line argument number 261 does not match precompiled header
ERROR: UBT ERROR: Failed to produce item: G:\en attendant\Game\MyProject3\Binaries\Win64\UE4Editor-MyProject3.dll
Total build time: 47,14 seconds

I tried to reinstall several times both Unreal Engine and Visual Studio, I tried to run the launcher as admin, but nothing changed. I installed the Windows 10 SDK and I am running with Windows 7. I also tried to run Unreal Engine 4.11.2, but the issue is the same.
Could anyone help me ?

FIXED. I just followed the instructions of Tim’s answer to this post
and it worked !!! :smiley: