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Is there a fix for the VR instanced Stereo Rendering Bug ?

Hey Guys :).

So we ran in the same Error as many People before. We are using 4.12.4 and Tesselation on our Landscape Mat.

If Instanced Stereo Rendering is turned on we get a heavy Display Glitch / Error on the right Eye. My colleague said it would look like "if you would look through a piece of silvit Glass"

Something like this: http://www.hiersig.de/seiten/leistung/tueren/bilder/gestaltung/glas/big-glas/silvit.jpg

So is there any way to fix this ? At the moment we just switched it to off, but this isn't a real solution.

Btw our target VR Hardware is the HTC Vive.

Product Version: UE 4.12
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asked Jul 02 '16 at 11:31 AM in Bug Reports

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Hello mettigel2,

This appears to be a known issue (UE-30278) and it has been submitted to the developers for further consideration. I have provided a link below to the original thread. Please feel free to visit the provided link for future updates. I will be sure to bump up the community interest on the report.

Link: https://answers.unrealengine.com/questions/409356/instanced-stereo-bug-right-eye-glitched-out-with-b.html

Make it a great day

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answered Jul 11 '16 at 06:09 PM

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Rudy Q ♦♦ STAFF
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