I’ve got two Android devices, a Galaxy S5 and an Ellipsis 8. My project (packaged with “Android All”) loads and runs without problem on the Galaxy; however, on the Ellipsis tablet I only get the loading splash screen and then crash to home screen.
The last line in the saved log on the device is:
LogMoviePlayer: Initializing Movie Player
(Update) ran the SDK Monitor and got this, more accurate info, on the crash:
…
07-02 09:22:28.377: D/UE4(12465): [2016.07.02-13.22.28:377][-6889872]LogMoviePlayer: Initializing movie player
07-02 09:22:28.377: D/UE4(12465): Assertion failed: Result == EGL_TRUE [File:D:\Build++UE4+Release-4.12+Compile\Sync\Engine\Source\Runtime\OpenGLDrv\Private\Android\AndroidEGL.cpp] [Line: 211]
07-02 09:22:28.377: D/UE4(12465): ERROR: SetCurrentSharedContext eglMakeCurrent failed : 0x3002libUE4.so!FDebug::LogAssertFailedMessage(char const*, char const*, int, wchar_t const*, …)
07-02 09:22:28.377: D/UE4(12465): libUE4.so!AndroidEGL::SetCurrentContext(void*, void*)
07-02 09:22:28.377: D/UE4(12465): libUE4.so!FOpenGLDynamicRHI::RHIAcquireThreadOwnership()
07-02 09:22:28.377: D/UE4(12465): libUE4.so!FRenderingThread::Init()
07-02 09:22:28.377: D/UE4(12465): libUE4.so!FRunnableThreadPThread::Run()
07-02 09:22:28.377: D/UE4(12465): libUE4.so!FRunnableThreadPThread::_ThreadProc(void*)
07-02 09:22:28.377: D/UE4(12465): libc.so
07-02 09:22:28.377: D/UE4(12465): libc.so
07-02 09:22:28.378: D/UE4(12465): [2016.07.02-13.22.28:378][-6889872]Assertion failed: Assertion failed: Result == EGL_TRUE [File:D:\Build++UE4+Release-4.12+Compile\Sync\Engine\Source\Runtime\OpenGLDrv\Private\Android\AndroidEGL.cpp] [Line: 211]
07-02 09:22:28.378: D/UE4(12465): ERROR: SetCurrentSharedContext eglMakeCurrent failed : 0x3000
07-02 09:22:28.384: I/art(12465): System.exit called, status: 0
07-02 09:22:28.384: I/AndroidRuntime(12465): VM exiting with result code 0, cleanup skipped.
07-02 09:22:28.597: I/WindowState(624): WIN DEATH: Window{eabe23 u0 .Schuch.EUROPA/com.epicgames.ue4.GameActivity}
07-02 09:22:28.612: I/WindowState(624): WIN DEATH: Window{91f1211 u0 .Schuch.EUROPA/com.epicgames.ue4.GameActivity}
The startup level is an empty level with a two-button simple UMG for loading another level and quit.
Ellipsis 8 is running Android v5.1.1