[Feature request] Simplified CCD
For small objects there could be an option to use this simplified CCD. Instead of checking the path of multiple vertex of the object, it would just check the path of only one point (origo or a chosen one maybe).
It could help with the simulating of debris with high velocity. One point is enough for it to not teleport trough walls, and every other time the normal physics are enough.
asked Jul 02 '16 at 01:48 PM in Using UE4
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