Setting up Multi Material Static Mesh
I want to setup the geometry of an object in 3DS Max and apply materials to it within UE4. At the moment I am forced to setup both the geometry and materials in 3DS Max, and then after importing it into UE4 apply new materials. I was wonder if there is some placeholder multi material or other default that would enable me to create a multi material static mesh without specifying the materials.
My current solution is to create the geometry inside 3DS Max and apply a blank mutli/sub-object material to it and then export that, however it results in useless materials inside my content browser named 01_-Default_Slot_(material id). Ideally the materials would default to WorldGridMaterial.
asked Jul 02 '16 at 01:43 PM in Using UE4
first: keep in mind that a mesh with more than one material will be drawn an additional time for each material on it. so if that mesh has 5 materials, it will be drawn 5 times. so using multiple materials is not always the best way to go.
second, just dont import the mesh with "import textures/materials" on importing, and in 3dsmax be sure to disable exporting media besides the mesh. This way you are not creating a new material each time you import a mesh.
Multisub is the only way to go if you want multiple materials on your mesh.
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