1 out of 3 AI shooting

Im trying to get multiple AIs shooting at the player. Below you can find the Blueprints for the Raycast. If i drag in the same AI, lets say 3 times only the last one dragged in is able to shoot and the other two not. With one AI its all working fine. Is the Blueprint saving something which only the last one knows about ?

Sorry for the bad Paint Job.

A very simple way is just make a sphere collision and the size of it is your range. Than just do a sphere collision overlap. Or if you don’t mind ticks add a AI perception(gives your AI a line of sight automatically) and add a “event pawn sense”. TBH I got lost on what you trying to do.

For more information just look for “event begin overlap” node or AI sense on google or youtube. Lots of tutorials out there.

Alright i will check this out. Thank you very much for your answer !