Sequencer : the object bound to this track is missing

Hi there,

i have a c++ project running with “debuggame editor” “win64” on win10 ue4.12.4.
When i’m adding a new level sequence from the toolbar, the first thing i do is to click on the camera symbol which adds a camera cut and a camera.
Then i position the camera and in the sequencer i select the transform track and press “s” to initialize the starting position.

But as soon as i drag the timeline position indicator the name of the cameracomponent turns red and the mouseover-message says: the object bound to this track is missing

could this be a bug ?

thx

BUMP !!!

Hi ,

We have assigned a technician to look into this issue. Please do not bump threads that have not gone unanswered for 4 or more days. This clutters the answerhub and makes it difficult to parse through. If after 4 days you have not heard anything, please feel free to bump the thread once.

Hey ,

I’m not getting this bug on binary builds or on development editor builds. Any chance you can try with a Dev-Editor build and let me know what happens? Can you also try this in a binary (launcher) build in a blank project to see if it reproduces in that case for you?

  • W.

Hey ,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will follow up.

  • W.

So I’m having the same problem. I changed the name of a component inside of a character and Sequencer says the object bound to this track is missing. The component is in red and has no way of reloading, refreshing, or pointing it to the correct component. (It would be nice if this was an option, like in AfterFX or if it automatically did this).

I note in the Sequencer options menu (Eye Icon) there is an option at the bottom to Try Fix Broken Actors… But it doesn’t seem to be working.

Hi DTM,

I was able to repro and have entered UE-33963.

Thanks for reporting it.

  • W.

Hi,
Having same issue in 4.15.1.
Is there a fix for this yet?
Thank you :slight_smile:

Hi Etienne,

See the developer notes for UE-33963, which indicates that it is a duplicate of UE-43315, which is not yet resolved.

  • W.

I have good news actually its not a bug. The “red warning” indicates that the playhead in the time line is outside of the working range (green and red vertical line). So its supposed to be like that so that the camera spawns in when the work range kicks off to save on draw calls. That’s all no biggie :slight_smile:

Hey Etienne,

I believe the original report is a bug, but you were just seeing something similar that is expected behavior. Thanks for following up though.

  • W.

ok no worries I have been cranking on my game project so I suffer from a lack of a little sunstroke these days and everything seems a little fuzzy :slight_smile: