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tree fall the way the player is facing (forward) with timeline


i have some code for my tree chopping, i have it so when the player chops a tree it will fall down using the timeline TreeFall and then set the rotation on the x axis. so far it all trees fall the same way because of the timeline, is there any way i could have it so that the tree falls the way the player is facing, for example if i was facing north then the tree would fall north and south then the tree would fall south too, so there is some realism to the mechanic. TreeFall Code

Product Version: UE 4.11
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asked Jul 02 '16 at 07:50 PM in Blueprint Scripting

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You should try get forward vector node.

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answered Jul 03 '16 at 06:11 AM

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avatar image ConnorOxide Jul 03 '16 at 09:53 AM

i have tried that, but how would i connect it to a timeline so it falls the correct way?

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