hello,
i have some code for my tree chopping, i have it so when the player chops a tree it will fall down using the timeline TreeFall and then set the rotation on the x axis. so far it all trees fall the same way because of the timeline, is there any way i could have it so that the tree falls the way the player is facing, for example if i was facing north then the tree would fall north and south then the tree would fall south too, so there is some realism to the mechanic.