Tree fall the way the player is facing (forward) with timeline

hello,

i have some code for my tree chopping, i have it so when the player chops a tree it will fall down using the timeline TreeFall and then set the rotation on the x axis. so far it all trees fall the same way because of the timeline, is there any way i could have it so that the tree falls the way the player is facing, for example if i was facing north then the tree would fall north and south then the tree would fall south too, so there is some realism to the mechanic.

You should try get forward vector node.

i have tried that, but how would i connect it to a timeline so it falls the correct way?