GearVR HUD is misplaced
In Gear VR HUD is shifted, please see screenshots for comparison:
I've added 2 diagonal lines to showcase center of screen and bounds. Here is a blueprint - a part which draws debug cross lines and circles.
This bug makes it impossible to implement Oculus Global Menu as described in official documentation - https://docs.unrealengine.com/latest/INT/Platforms/GearVR/GlobalMenu/index.html
Follow this question
Once you sign in you will be able to subscribe for any updates here