[4.8.3] How to make SERVER force a CLIENT PlayerController to a specific location?

I have overridden StartNewPlayer(APlayerController NewPlayer)* in a custom GameMode and want to force the incoming PlayerController to a specific location. The PlayerController in question is the second player in a multiplayer match. (Testing in PIE shows in the CLIENT side window that the PlayerController in question will not move)

This does not seem to work:

	AActor* TempActor = NewPlayer;
	TempActor->SetActorLocation(FVector(0,0,10000));

The NewPlayer remains at 0,0,0.

There is no Pawn at this point, so I can’t use a pawn to move the PlayerController.

Take a look at AGameMode::RestartPlayer, that might have some useful info for you.