How to destroy a session when the listen server host closes the game?
Say you're in a game that's hosted on a listen server and the host decides to quit the game, you automatically get booted to the main menu, but the "local" session is never destroyed. Which means you won't be able to start a server again without restarting the whole game. When you disconnect from the game from my in-game menu, the session is successfully destroyed using a using a function I wrote. Basically, I'm just looking for a good place to call my destroy session function for when you're disconnected by the server. I'm using the steam subsystem btw.
This node is also used for leaving sessions. Clients also need to call this node when they leave a game.
answered Jan 16 '17 at 05:35 AM
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