Reimport LODs create duplicate elements
I have used LODs in my static mesh.When I am re-importing any LOD,it is creating duplicate elements.The only workaround is to import the base mesh from scratch with a new name, setup LODs from scratch and delete the bad mesh and make it point to the new one.I have also tried 3ds max and blender to make LODs with import fbx file.
This was originally reported with UE-1394 and has recently been fixed. This fix will be in 4.13 once that officially releases in the near future.
answered Jul 05 '16 at 02:25 PM
Tim Hobson ♦♦ STAFF
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