Audio from one sequence is playing in another.

I’m making an attract mode, like in arcade games, with a few scenes of the story, some demo gameplay, and back to a different attract scene, etc…

I have one level with one camera, and 3 separate level sequences on it, that play at different times using a switch case.

Problem is that I have different music on the separate sequences, but when the attract mode goes back to the switch case and plays a different sequence, I can still hear the audio from the sequence that was playing before it.

I can hear it, even if the sequence currently playing doesn’t have an audio track.

How do I lock an audio track to only play on the specific sequence I put it in, and not be heard again when I’m playing a different sequence?

I found out why, the auto play check box was ticked in the Details panel of one of the sequences.