List of Subsytem Online?

Hello Unreal community,

Have you a list of existing subsytem online?
I have tested steam but it doesn’t works moreover i must pay 90$ to subscribe to Greenlight. When i add this code to DefaultEngine.ini the multiplayer doesn’t work and the overlay doesn’t appears:

[/Script/Engine.GameEngine]
+NetDriverDefinitions=(DefName=“GameNetDriver”,DriverClassName=“OnlineSubsystemSteam.SteamNetDriver”,DriverClassNameFallback=“OnlineSubsystemUtils.IpNetDriver”)

[OnlineSubsystem]
DefaultPlatformService=Steam

[OnlineSubsystemSteam]
bEnabled=true
SteamDevAppId=480

[/Script/OnlineSubsystemSteam.SteamNetDriver]
NetConnectionClassName=“OnlineSubsystemSteam.SteamNetConnection”

I try Braincloud too. But i found not good tutorials wich explains how it works.

Thank you in advance,
Cordially,

Go to UE4 bineries and search dlls with “OnlineSubsystem” in name, this will be list of all onliesubsystems that work on Windows, there actully more on other platfroms, you can search for that in source code (just by looking on file names):

https://github.com/EpicGames/UnrealEngine/tree/dff3c48be101bb9f84633a733ef79c91c38d9542/Engine/Source/Runtime/Online

Btw you don’t need onlinesubsystem to devlop multiplayer, all you need is just network connection. Just use NullOnlineSubsystem (which means none and just make OnlineSubsystem game code to not crash, also handles LAN server discovery using multicast) and connect by inputing ip manually. So you don’t need to worry much about it at beginning

Onlinesubsystem only handles social services (friend lists, achievements, larboards) and server lists (game session list) of perticilar service, i think lot of people misunderstand Steam, Xbox Live etc. as some network bubble, but in reality there just provide support services to connect to community of perticilar platfrom, the network connections work the same regardless, you only know easier where to connect y those services. UE4 replication it self works the same anywhere, so if you make replication working it will work the same on any other online subservice. General point of Onlinesubservice APIs is to make it work on any service that UE4 supports (or whatever external OnlineSubservice you provide) without changing anything in code.

Hello,
i need Server List and Achievements for my game so i must use an online subsystem. I bought “Multiplayer Systems” in the market place, so it working with the nodes “create session”, “join session”…
I’ll test with amazon and if it doesn’t i’ll test with steam.
Thank you,