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4.11 Hair shader blue dithering on sss profile

I'm currently playing with the 4.11 hair shader. The dithering works for me, until I put a sss profile material on the head. Then, the dithering tints blue somehow.

What I tried:

  • changing sss profile colors -> If I pick a blue color on the sss-profile, I can change the dithering color to a red-ish one, but the skin looks aweful then :/

  • playing with the hair shader tangent colors -> kinda reduces the blue effect, but the anisotrophic reflection gets worse

Here's a screeny, any ideas?

alt text

Product Version: UE 4.12
Tags:
blue_dither.png (552.3 kB)
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asked Jul 03 '16 at 05:54 PM in Rendering

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Zhentouk
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avatar image Zhentouk Jul 09 '16 at 03:31 PM

The answer seems to be, that both, the dithering from the hair shader and the scatter-radius feature of the sss-profile skin shader are post processing effects, which get in their way of each other. If I turn down the scatter-radius, the blue dithering artifacts dissappearing but I barely can see the sss effect with scatter-radius turned down, until the blue-ish dithering is almost gone.

Hopefully, someone from epic will see this and know a way around this, cuz I can't reproduce the nice skin effect with the other "subsurface" shader model like intended.

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