Cannot change rotation of Skeletal mesh created in C++
I created one C++ actor class and created a UStaticSkeletalMesh using createSubobject. Compiled the code from UE4 editor. Created a blueprint class based on this actor and then selected a skeletal mesh for this skeletal mesh that was created in C++.
I cannot seem to be able to rotate the skeletal mesh in the editor.
asked Jul 03 '16 at 08:41 PM in C++ Programming
Make a scene component. Make that component the root. Then attach the mesh to the root.
You should be able to rotate the mesh then
answered Jul 03 '16 at 09:17 PM
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