Cannot change rotation of Skeletal mesh created in C++

Hi,

I created one C++ actor class and created a UStaticSkeletalMesh using createSubobject. Compiled the code from UE4 editor.
Created a blueprint class based on this actor and then selected a skeletal mesh for this skeletal mesh that was created in C++.

I cannot seem to be able to rotate the skeletal mesh in the editor.

Any ideas…

Thanks,

Make a scene component. Make that component the root. Then attach the mesh to the root.

You should be able to rotate the mesh then