x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

How to blend 2 displacement maps?

So I have a Texture 1, Texture 2 and a alpha texture for blending the texture 1 with texture 2 with a Lerp.

I need to have 1 displacement map for texture 1 and another displacement map for texture 2, is this possible? What I want achieve is: a material with micro detail (with displacement map) and a macro detail (with a different displacement map) how to do this?

please don' t ignore this noob question ;)

Regards

Product Version: Not Selected
Tags:
more ▼

asked May 16 '14 at 06:11 PM in Blueprint Scripting

avatar image

Majority
104 14 17 20

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Do you really need displacet for the detail map? I would strongly recomend using a normal map for the detailing and a displacement map for larger things.

If you REALLY need to use it just set up your lerp like normal and then make sure you clamp it before you hook it up to your material so you dont get values above 1 or below 0.

A standard multiply with a clamp could also work, you might get some artifacts from the clamping there im afraid.

more ▼

answered May 17 '14 at 07:37 AM

avatar image

Visceral3D
247 13 10 21

avatar image Majority May 17 '14 at 01:55 PM

Thanks for your answer, I need this much detail and variation for showcase my 3d assets inside UE4 not for gameplay, something like Marmoset Toolbag 2 already do.

Thanks

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question