Voice dialogues, how?

So, i wish to use dialogue in m6 game, and i feel like i’m missing something. There’s virtually no documentation on dialogue waves, and how to play them with blueprints, using sound cues is clunky as all get-out, and doesn’t even feel like the propper way to do it. So, how do i play dialogue waves directly in blueprints? It’s confuzing and a bunch of things don’t even seem to work, nor do i understand how to impliment them.

As a clarification, i don’t require a complex dialogue system, as there are no choices in this game, just vocal dialogue. Anyone out there able to help?

I can play a dialogue at a location, but the sound’s all crackly, nooo idea what’s going on here, so, now it’s that issue

I’ma dumbie, i figured it out i guess, not sure what the crackling issue was, but it stoped when i put it in the game. I’d post something on how to impliment the dialogue waves in blueprints, but it’s actually prety self-explanitory.