Capsule collision

when I am trying to basically move two pawns into a certain position but it seems the capsule collision is getting in the way of moving the two pawns closer together. say i am trying to get them to do a jump kick and i can move them forward/backward and side to side anyway i want relative to each other but can’t seem to get them closer than a few inch from each other and they are not colliding with each other . are there any work around for this or what am i doing wrong.

Are you using a collision component? Or only using the capsule to do the overlap event? If so I’d suggest making a collision component for whatever shape needed. Than make your collision capsule smaller.

I really can’t tell what your doing wrong because its very vague question and not enough detail on how you set it up. Also check if you have other components blocking your way other than the capsule.

On my FPS game I could not get up close to the storage chests that I wanted to drop items in so I had to move the camera forward allowing the capsule collision to cover where the body of the player is then I created a capsule around the weapon so as long as the gun was not running into anything, like a wall, you could get in closer to things and look down into things like chests, buckets, etc. The collision will need fine tuned with the finished player models.