Is there support for TexOscillators/TexCombiners (UT2003/4) in UE4?

I’ve been looking into combining/oscillating textures for some UT2004 assets I’m importing and I can’t seem to find anything sort of node in the material editor that sounds right either :confused:

Never mind, I discovered that using Lerp solves the combining issue, still not sure about oscillating though.