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Capsule shadows bug - hash pattern [4.12.4]

This doesn't happen all the time, and I have only noticed it recently. The capsule shadows seem to bug out. See the screenshot.

Focusing out of the game seem to fix it. Focusing in the game window seem to break it again.

Not sure what more information to provide. It was working fine a few days ago. Maybe my scene got more complex?

alt text

Product Version: UE 4.12
capsulebug.png (677.2 kB)
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asked Jul 04 '16 at 07:38 AM in Bug Reports

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2 answers: sort voted first

Hi Keyle,

We currently have a ticket in for this with UE-31251.

Thanks you!


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answered Jul 05 '16 at 02:41 PM

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Tim Hobson ♦♦ STAFF
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avatar image keyle Jul 06 '16 at 11:23 AM

I can actually provide more information now. I've worked out that this happens if the skeletal mesh is scaled in the character blueprint. I've reapplied the scaling using the lock this time and it seems to work fine again. Just FYI.

avatar image keyle Jul 12 '16 at 01:19 AM

Actually a work around is to turn off Capsule Indirect Shadows in the lighting of the Mesh within the character BP.alt text

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Hi Keyle,

we had a similar issue we solved by updating the NVidia drivers to the latest version (from 14/07/2016) and using a minimum shadow quality of 3 on our scalability settings


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answered Jul 19 '16 at 01:30 PM

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avatar image keyle Jul 20 '16 at 12:58 AM

Will try that out thank you so much.

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